Resident Evil 2 focused on the effects of the G-Virus. This is very similar to the T-Virus (the main virus used by the evil Umbrella corp), but it was designed specifically for the Tyrant Project. It was intended to feature in Resident Evil 4 but was eventually replaced by Las Plagas.
The series indicated it was first discovered in 1967. As the alternate names may suggest, it's the very first of all the mutagenic viruses in Resident Evil. It might be handy if you, the master of unlocking, take it with you."Įveryone who's played Resident Evil knows that the game's events are centred around the T-Virus, but there were in fact several viruses that have appeared in the series.įirstly there was the Progenitor Virus, which is also known as the Founder or Mother virus. Wesker: "Don't be a hard dog to keep under the porch, Barry.".It's really powerful, especially against living things." We can't imagine why - after all, Resident Evil was the birthplace of lines like these: Instead, Resident Evil was awarded with the gong for "Worst Game Dialogue Ever". In 2008, the original Resident Evil was honoured in the Gamer's Edition of Guinness World Records. Resident Evil holds a Guinness World Record for World's Worst Dialogue Instead, we ended up with the far more serious Rebecca Chambers and Barry Burton. However, both characters were cut from the final line-up, probably because their more jovial characters didn't really fit with the game's tone. Dewey - the character to the left of Jill and Chris - was intended to be the game's misdirected comic relief, who was actually inspired by Eddie Murphy.īut you could have also had Gelzer - that great hulk of a man with a cybernetic eye. But, the pair were almost joined by a couple of other characters.
The game's core cast has always been Jill Valentine and Chris Redfield. The original Resident Evil could have been very different
When you'd cleared the courtyard, you had to face Ticks instead - horrible insect-like things with sickle arms that could slice your limbs from your body in one smooth arc. Plus, there was a second Tyrant hidden in its stasis container until you'd killed the first one.īut, there was also quite a change too when it came to the Hunter Alphas. Most people played Resident Evil on the PlayStation 1, but if you decided to tackle its horrors on the Sega Saturn, you might have discovered some of the game's strange extras.įor example, within Battle Game you'd find a ridiculously powerful zombie version of Albert Wesker. The Sega Saturn port had some weird in-game extras The games sold 4.96 million and 3.5 million units each and really solidified Resident Evil as a major game series. This was reiterated when Resident Evil 2 and Resident Evil 3: Nemesis launched in19 respectively. It eventually sold around 2.75 million copies on the original PlayStation. Throughout 19, Resident Evil topped multiple best-seller lists all over the world. Resident Evil was an instant hitĪlthough in more recent years the launch of a brand new IP has been a bit rocky - look at The Order: 1886 or Watch Dogs for examples - Resident Evil was an instant hit when it launched. "Personally speaking, I've been to America and England many times, where I visited stately homes in the country, and actually felt quite frightened!" said Minami. To create the game's strong heebie-jeebies, Capcom believe the settings needed a "strong background" and actually found that European stately homes had the best eerie qualities. But, said models were chosen because they were the ones that creeped the Capcom team out most. The mansions used are based on real world homes that creeped out Capcomīack in 1996, Tatsuya Minami, Senior Manager of Product Planning for Resident Evil, admitted that the mansions used in the games were actually based on real-world homes. "I voted against the name - I thought it was super-cheesy can't remember what I felt was a better alternative, probably something stupid about zombies - but the rest of the marketing crew loved it and were ultimately able to convince Capcom Japan and Mikami-san that the name fit." 3. "After combing through a huge list of entries, the marketing group decided that 'Resident Evil' was the best, as it was a clever pun - the first game was set in a mansion, get it?" explained Chris Kramer, Senior Director of Communications and Community at Capcom US. The series title was actually the result of a company-wide contest to help generate the Western name.
However, before you start thinking Capcom pulled the name Resident Evil out of months of huddling around and bashing heads together, you're wrong.